One-Armed Bandit

Study Effect expected N Trials M SD Hits (%) t p ES Var BF Direction Year Lab/Online
One-armed Bandit 40 200 101.12 6.18 50.56 1.15 0.13 0.18 0.03 1.27 greater 2017 🏠

Hypothesis

This study was conducted by students in an empirical course. It was hypothesized that participants with a high motivation to win in a game of chance would influence a micro-Pk effect resulting in more wins than chance suggests.

Participants

Characteristic Count/Statistic
N 40
Female 21
Male 19
Mean Age 23.98 years
SD Age 12.51 years

Materials

This was a lab study using the same experimental program as study Monks. Two sets consisting of 10 images each were created that indicated either a win or a loss of the game.

Procedure

Participants were tested in the lab. Participants sat in front of a laptop connected to a qRNG. The qRNG first selected a random image 1 out of 10, then a fixation cross was shown before the qRNG selected a random bit 0 or 1 determining whether the image should be shown out of the win or loss set. This way, 10 sets of 20 trials each with short breaks in between were presented to the participants. For each block with more than 50% hits they received a candy (Smartie) for each additional hit (e.g. 12 hits = 2 smarties).